Sweet Newsletter, Man

Share this post

Ø14 - Almost Summer

billysweetman.substack.com

Ø14 - Almost Summer

Billy Sweetman
May 28, 2022
1
Share this post

Ø14 - Almost Summer

billysweetman.substack.com

Summer always makes it hard to work on any side project-type stuff. It’s too nice outside to be sitting at my computer, but I’ll try. I’ve also started to coach my oldest soccer team so I’m pretty excited about that and having a great time showing kids how much fun soccer can be. Both of these are partially why my newsletter is so late this month.

World of Product Design

Figma just launched a whole suite of updates, there is some really exciting stuff in there. If you get the chance you should watch the Config Keynote. I’m really excited to see how this will change our design system kit, Shipwright. I’m particularly excited about the component properties and instances swap. These are going to dramatically reduce the number of components we build and we might not need to do base components anymore which is going to help with the clarity and usability of our kit. I haven’t had a ton of time to work through it all yet but I will soon.

Twitter avatar for @joeyabanks
Joey Banks @joeyabanks
Before Component Properties / after Component Properties in @figma:
Image
Image
3:16 PM ∙ May 12, 2022
1,780Likes138Retweets
Twitter avatar for @Ridderingand
Ridd 🏛 @Ridderingand
Wow, instance swapping is about to blow the roof off of what we can do with components 🤯 Here's how 👇 #config2022
Image
8:05 PM ∙ May 10, 2022
629Likes83Retweets

Paran Updates

I’ve been reworking the atmosphere demo a bit. I’m almost done with the environmental parts and need to focus more on the writing and the Interface. Below is a shot of the updated desert scene, unlit with some of the new cliff props I’ve started to work on. There are still a few assets needed before I can finish the full-level experience. I’ve chosen to remove the unity terrain and go with just geometry exported from blender.

This second shot is an animated gif of the second level, still part of the intro but it’s after the player enters the main facility. The main part of the game is still just a walking simulator that tells a story as you go through each level. Eventually, the player will come across some basic puzzles, but right now I’m just focused on nailing the atmosphere and vibe of the game.

The quality is a bit low in this animated gif, but I really like how the graininess is coming across, very quake 2 which I really like. I can do this by forces a maximum resolution so I’ll probably mess around with that as I get further along in the process.

Inspo Central

Twitter avatar for @AdamdeGrandis
Adam believes in you @AdamdeGrandis
Here's part of some visdev work on a thing from some time ago that got semi-shelved. And if it gets taken off the shelf, it won't use this so I figured I'd share. I like how it came out. #gameart
Image
10:09 PM ∙ Apr 27, 2022
Twitter avatar for @400facts
StephenMauriceGraham @400facts
Lazy Sunday, 1995
Image
2:22 PM ∙ Apr 24, 2022
28,220Likes4,432Retweets
Twitter avatar for @Osinttechnical
OSINTtechnical @Osinttechnical
Image
9:53 PM ∙ Apr 15, 2022
23,043Likes3,445Retweets
Twitter avatar for @PixelatedPyre
Pixelated Pyre @PixelatedPyre
"Blue Night" 7 colors #eulbink palette. #pixelart
Image
4:19 PM ∙ Apr 15, 2022
1,903Likes269Retweets

I wish it wasn’t so but we’ve had another series of tragedies lately here, stay safe and spend time with the ones you care about! As always I hope everyone has a great rest of their month.

-Billy

P.S. Section

  • Started watching Formula 1 drive to survive, so there might be some car talk here soon.

  • Still can’t believe Bayern Munich is coming to Green Bay!

Share this post

Ø14 - Almost Summer

billysweetman.substack.com
Comments
TopNew

No posts

Ready for more?

© 2023 Billy Sweetman
Privacy ∙ Terms ∙ Collection notice
Start WritingGet the app
Substack is the home for great writing